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3D Character Sculpting Process

Making Of / 06 July 2022

Here's the process of sculpting my character!

This was my first time sculpting anything humanoid and of this scale and it was a lot of trial and error to see what worked and what didn't but It was a lot of fun and I enjoyed watching as my character came to life.

 I did start with a base mesh by Salvatore Ditrani because of the time constraints I needed to ensure I got the character done on time and make sure he looked good!

Character Concept


Face Sculpt:



For sculpting the muscles I first started building up the areas I wanted the muscles to be before sculpting the details.




For the hair, I first sculpted the shape of the hair to the shape I wanted it to be then I used a free hair brush by Dylan Ekren.





Finished Sculpt 


Final Results


Heart of the Forest- Production Part 3

Making Of / 17 October 2022

Hello! this is part 3 of what I've been working on for the last couple of weeks.

I worked on finishing up all my 3D assets and adding them into Unity and testing them out.


Here's a timelapse of me sculpting some of the mushrooms



Finished Mushroom Sculpts

Finished Mushrooms


I also finished some of the 2D sprites and added them into Unity.


Team

Designers

  • Zachariah Navarro-Bustos
  • Brodie Maddren 
  • Bilal Jalil

Artist

  • Jesse Lazzaro
  • Hayley Brooker
  • Azshwyn Sibley 
  • Holly Thompson

Programmers

  • Nghia Do 
  • Nick Connell 
  • Jazmin Fazzolari 
  • Lewis Comstive 

Heart of the Forest- Production Part 2

Making Of / 24 September 2022

Hello again. I'm here with another update! I have been focusing on sculpting my 3D assets for the past few weeks.


Finished Zbrush Sculpts

Heres the process of how I created some of the cracks on the statues.


Finished Substance Textures

I also started working on sculpting a mushroom house. 



Team

Designers

  • Charlie Brazil
  • Paige Dowsett 
  • Brodie Maddren 
  • Zachariah Navarro-Bustos 
  • Bilal Jalil

Artist

  • Jesse Lazzaro
  • Hayley Brooker
  • Azshwyn Sibley 
  • Holly Thompson

Programmers

  • Nghia Do 
  • Nick Connell 
  • Jazmin Fazzolari 
  • Lewis Comstive 

Super Darts VR Game

Making Of / 21 July 2022

I recently completed working on a mini VR game with a team. We decided to make a dart game based on the balloon pop carnival games. Here's everything I worked on during the 2 weeks.

Check out Super Darts.

Some concepts I made for the colour theme and designs for the dart stand.


We chose a low poly style to save time since we had 2 weeks to complete the art assets and this allowed me to make assets and change assets if needed quickly and efficiently. 

I mainly worked on creating assets such as prizes, tables, the dart, lights and some environment assets.

I first started making the most important assets such as the darts and tables when completed I moved on and started working on the less essential assets and working on some assets to fill up the environment.


For the trees and bushes, I followed a tutorial by Digital Dreambox on youtube 




Credits 

Designers:

  • Beau Bardwell
  • Brodie Maddren
  • Caitlin Johansson 
  • Leo Lopez
  • Paige Dowsett

Programmers:

  • Charlie O'Regan
  • Lewis Comstive
  • James Greensill

Artists:

  • Ethan Kyte
  • Holly Thompson
  • Jesse Lazzaro
  • Lachlan Goolag
  • Lawson Upton

Making of Stylized Train Station

Making Of / 12 April 2022

For the past 5 weeks, I have been working with Kye Harrison, Lara Diego and Lawson Upton to create an environment based on a concept we were given for an assignment.


The Environment Concept we picked was by Duowei Feng 



I mainly worked on creating and sculpting assets and then texturing them.

Low Poly Assets

Blockout

Final


Assets I Sculpted

For these assets, I followed the pipeline: Blockout in maya> sculpt in zbrush> retop in maya and texture in substance painter.

Blockout

Final Sculpts


Here's a sped-up video of me sculpting wood texture onto one of the beams of the roof arch. For this I used the trim smooth border brush to go around the edges of the piece of wood then I went over the top with clay tubes. I then went over the top of that with the dam standard brush to cut into the wood then I went over the top with the trim brush again just to smooth it down a bit.

I used the technique above for any wood textures I needed to do as seen on the balcony below. 


Final Product


Final Scene




The making of Night Runner

Making Of / 08 February 2022

Hello everyone!

 Last year I had the opportunity to collaborate with designers, programmers, and other artists to create a game for our major production at the Academy of Interactive Entertainment. 

The first 2 weeks were dedicated to Planning and 3 weeks to production 


Planning

During this stage, we had been put into our groups and we each had to individually come up with a game concept and a storyboard to present and show to the entire group. 

My storyboard for Night Runner 

Night Runner concept: It would be a side-scrolling runner, the player would be red riding running from the spirit wolf. The player must collect flowers along the way to maintain their sanity and avoid obstacles in the process till they reach the end of the forest.

As a group, we voted on which games we wanted to create after that we pitched 3 ideas to the instructors where they would pick which one seemed possible to make within the time limit and had enough work for everyone. Night Runner was picked and we went back into our groups and we decided on ideas to add to the game and what to remove.

Art Bible/ Style Guide

Here are some concepts I had for the wolf, we choose the spirit wolf cause it went with the concept better and it would be easier to create than the other concepts in the time limit.


For the environment, we choose dark blues and greens for the colour palette and decided on having trees with little to no leaves. We picked the white flowers design, we later changed the colour from white to purple to go with the colour palette.


Environment Art concepts

Production

For production, I worked closely with the designers and programmers to make the background and  UI art for the game.

Background Art

For the background, I created 3 panels that would be able to create a counties background I then combines the 3 panels onto one large canvas.

3D Models/ Sculpt

I sculpted the clothes on red riding but due to the time limit we decided to just use the base model, I also used the mushrooms I created from a previous project which was used as a reference by another artist to create the final mushrooms.


Ui Art

I asked the designers what they would like the UI art to look like and one of them made me a reference of the idea they had for it.

Reference Image

My version

Night Runner In Game



Thanks to everyone who was involved in the production!

 Night Runner

Credits:

Artist: James De Bock, Michael Kirby, Ethan Snelleksz, Holly Thompson, Caleb Draper 

Designers: Leo Lopez, Matthew Wakely, Oskar Sandon, Daniel Bobbi 

Programmers: George Lamb, Ryan Snelleksz